Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Saturday, May 23, 2009

Video Gaming Outperforms Movie-going

A report released by market research firm NPD Group shows that the percentage of American video game players (63%) now outnumbers those who have gone out to the movies in the past six months (53%).



According to DMW, the the survey found that one in three gamers bought a console or portable game over the past 12 months -- up 7% on the prior year, while 10% of U.S. consumers played video games on a social network, and 5% paid to download a video game from the Web -- up 2% from last year. Video games now account for one-third of the average monthly consumer spending in the U.S. for core entertainment content, including music, video, games. And while
sales of physical gaming products still account for the bulk of consumer spending on video games, digital downloads and other delivery and game-play formats are also rising in popularity.

Tuesday, December 9, 2008

Gaming

Digital Media Wire covers the latest report from the Pew Internet & American Life Project which reveals that more than half (53%) of all American adults play video games, with younger adults playing the most (obviously??)and game play decreasing as age increases,

Eighty-one percent of young adults (ages 18-29) said they play video games, compared with 23% of those 65 or older. While younger adults are still more likely to play games, among older adults (65-plus) who play games, nearly a third play every day, compared to 20% of younger players.

Pew also found that age plays a role in determining which gaming platform players prefer. Overall, the U.S. adult gaming population prefers to play games on computers (73%), followed by consoles (53%), cell phones (35%) and portable gaming devices (25%). However, among young adults, game consoles are most popular (75%) followed by computers (68%).